Terrarum Room
Rivet 02 · Audio Effect
Room app icon

Room

AUv3 driven room reverb designed for techno and industrial production.

Quick Start

  1. Open your Audio Unit host.
  2. Add Room as an AUv3 effect to a track or bus.
  3. Select MODE for your room character.
  4. Use TIME for decay and BLEND for wet/dry mix.
Note: Room processes audio and should be inserted on an audio signal path.

Control Summary

MODE
Switches room voicing and low-end flavor
TIME
Reverb decay and sustain length
SMEAR
Diffusion amount from clear to foggy tails
DRIVE
Saturation on the reverb tail
BLEND
Wet/dry parallel blend
DUCK
Reduces tail level on loud input transients

Common Questions

  • Too muddy: Lower LOW END, raise FILTER, or reduce SMEAR.
  • Losing transients: Increase DUCK so the reverb ducks on louder hits.
  • Tail too short: Increase TIME.
  • Need more grit: Increase DRIVE for reverb-tail saturation.

Third-Party Software

Room incorporates DSP algorithms from Airwindows by Chris Johnson, released under the MIT License.

Algorithms used: ClearCoat, SubTight, MatrixVerb, and MackEQ.